I’m Boris Mbarga, a software engineer with experience across systems programming, cloud infrastructure, and platform engineering. My work has spanned core Git internals at GitHub, developer platforms at Brandwatch, and independent projects at the intersection of engineering and creative computing. I’m also involved in building the open-source engineering community in Cameroon through OSSCameroon.
Skills
Systems Languages:
Golang, Rust, C, C++, Python, Bash
Web & Scripting:
Javascript, Typescript, Ruby, PHP
Cloud & Infra:
GCP, Azure, Kubernetes, Docker, Terraform, Puppet, HaProxy, ArgoCD
Observability:
Datadog, Grafana, Prometheus, Splunk, OpenTelemetry, LGTM Stack (Loki, Tempo, Mimir)
DB & Messaging:
PostgreSQL, Redis, SQL, RabbitMQ, Kafka
Low-level & Debug:
EBPF, GDB, Git
Projects
Code Alkemi:
Game that transforms git repositories into explorable worlds. Code structure and history generate creatures and environments for players to explore. Built with Godot, Go, Rust, Next.js, PostgreSQL, and gRPC.
Qautomata:
Two-dimensional quantum cellular automata simulation. Built with Rust, JavaScript and HTML.
Waking Git:
Git world generator that uses your repository's code structure and evolution to generate a world for you to explore. Built with Rust and Bevy.
Code Keeper:
CLI tool for storing command history and one-liner scripts. Written in Go for fast, portable execution.
Raytracer:
3D rendering engine with ray tracing, built from scratch in C.
Wolf:
Ray caster render engine built from scratch in C.
Voyageurs:
Browser-based tower defense game. Built with HTML5 Canvas and Javascript.