Two internships at Airbus Defence and Space introduced me to augmented reality engineering. The first focused on operator monitoring with Kinect and Tobii sensors. The second involved building AR software on Microsoft HoloLens. Both were written in C# using Unity and the Microsoft Mixed Reality Toolkit.

2016 — HoliDes (EU/Artemis Project)

Operator monitoring:

Implementation of use cases for the EU/Artemis HoliDes project. Built a real-time system to detect operator fatigue, presence, and idle states using Microsoft Kinect and Tobii Eye Tracker sensors. Also implemented a highly secured identification system. Written in C#.

2017 — HoloLens

AAR:

After action review software built for Airbus using Microsoft HoloLens. Leverages augmented reality to enhance the debrief and review experience for operators in the field. Written in C# with Unity and the HoloLens SDK.

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Software footage

Via History:

Built during the HTWG Konstanz Hackathon alongside a team of German software engineers, architects, and designers. An augmented reality application designed to enhance museum and tourist visit experiences. Written in C# with Unity and the HoloLens SDK.

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Software footage